![]() RealtimeTransform cannot support reparenting. # RealtimeTransform # Can I reparent RealtimeTransform? Nathaniel, A developer from the Normcore community, has written a helpful guide here (opens new window). Instead, try storing data like health and scores in a RealtimeDictionary or a StringKeyDictionary. This is intentional! We recommend that you don’t try to clear ownership of the avatar-you’re going to be in a world of hurt if you do. #REALTIMES NOT WORKING UPDATE#Only the local player can update values in realtime components on their own avatars. This is to ensure that only the local client can modify the avatar. RealtimeAvatar sets the ownership of the root RealtimeView to the local client. How can I let other players modify this values or others? # I’m trying to store my player’s health in a RealtimeComponent on my avatar. If using the legacy RealtimeComponent class, move the initialization logic into your model setter.If using RealtimeComponent, move the initialization logic inside of your OnRealtimeModelReplaced() method.You're checking the model property inside of Awake() (or, for scene RealtimeViews, inside of Start()). This can be because the model setter didn’t save the value of the model or because it was not named model. You're using RealtimeComponent (rather than RealtimeComponent) and the model setter hasn’t been correctly implemented. In these cases, the RealtimeView child doesn't appear in the list of child views on the parent RealtimeView inspector. The prefab in Unity is corrupt, so the RealtimeComponent does not appear in the component list on the RealtimeView, and models are not created for those components.Ī RealtimeView parent/child relationship is not saved correctly by Unity. Make sure to call Realtime.Instantiate(prefabName). If you're passing a prefab reference instead of a prefab string, then you're using the wrong one. The model was instantiated with Unity’s Instantiate API ( Instantiate() or GameObject.Instantiate()) instead of Normcore’s Realtime.Instantiate(). This will only fail if Realtime doesn't receive a reference to the RealtimeComponent. The model is set by Realtime when you connect to the room. # Why would a RealtimeComponent's model remain null? Normcore uses metadata on the prefab in order to connect RealtimeComponents on all clients. # RealtimeComponents # Can I add RealtimeComponents at runtime? RealtimeView uses Start() internally to register with Realtime, and it’s possible your start method ran before RealtimeView.Start(). If you’re dealing with a RealtimeView that exists in a scene file, you’ll need to wait until nnected = true, or the didConnectToRoom event has fired. Awake() must be called by Unity before Normcore can initialize any components on the game object. They will be ready to work with by the time Start() is called on any script on the prefab. If you’re dealing with a prefab, all views and components are initialized with their models. ![]() ![]() Wait until the model is present before interacting with the ownership,” when interacting with RealtimeView? # Why do I get the error “This view doesn't have a model yet. This will ensure that the component has a unique UUID and that existing models don’t have their UUIDs reassigned by new clients. If you’d like to introduce this functionality, create a RealtimeComponent that assigns a UUID in OnRealtimeModelReplaced() when getting a fresh model. RealtimeViews that are in the scene sometimes have a Scene View UUID, which is used to synchronize that same view when the scene is loaded on multiple clients, but Normcore doesn’t use UUIDs to synchronize views internally. # Is there a UUID that I can use to find a RealtimeView reference at runtime? Instead, you can use a custom RealtimeComponent to enable/disable child game objects, scripts, or renderers directly. If they are disabled, they will never register: Realtime will neither initialize them nor connect them to the datastore. Scene RealtimeViews register with Realtime in Start(). Tip: If you need this functionality, check out some of the suggestions at the bottom of the RealtimeTransform page. This can result in desyncs between your clients. ![]() And if the new parent gets destroyed, it will take the RealtimeView and its components with it. Normcore will not synchronize parent relationships between objects. # Common Questions # RealtimeView # Can I reparent a game object with a RealtimeView or RealtimeComponent on it? Upgrading from Normcore 1 to Normcore 2. ![]()
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